Friday, May 27, 2011

RTT 1800 Tomorrow

Going to a local RTT tomorrow set at 1800 points. An odd number of points however should be fun. I expect turnout to be either very light or 18+, not sure how holiday weekends go around here.

Anyway, I am trying a variation of my DE list.

The beastmasters are different then what I normally run. I dropped the clawed fiend and went with two smaller units instead of a single large one. I also am trying the baron. We shall see how they do.

1800 Pts - Dark Eldar Roster

HQ: Baron Sathonyx
   1 Baron Sathonyx,

HQ: Haemonculus
   1 Haemonculus,Agoniser 20 + Liquifier Gun x1 10)
      1 Haemonculus,Venom Blade 5 + Liquifier Gun x1 10)

Troops: Wyches
   8 Wyches,Haywire Grenades 2) + Shardnet & Impaler x1 10
      1 Hekatrix,Haywire Grenades 2 + Agoniser 20)
      1 Raider,Enhanced Aethersails 5 + Grisly Trophies 5 + Flickerfield 10

Troops: Wyches
   8 Wyches,Haywire Grenades 2) + Shardnet & Impaler x1 10
      1 Hekatrix,Haywire Grenades 2 + Agoniser 20)
      1 Raider,Grisly Trophies 5 + Flickerfield 10

Troops: Wracks
   7 Wracks,Liquifier Gun x1 10
      1 Acothyst,Agoniser 20)
      1 Raider,Grisly Trophies 5 + Flickerfield 10

Troops: Kabalite Warriors
   10 Kabalite Warriors,Splinter Cannon x1 10
      1 Raider,Grisly Trophies 5 + Flickerfield 10

Fast Attack: Beastmasters
   4 Beastmasters
      10 Khymerae
      4 Razorwing Flocks

Fast Attack: Beastmasters
   3 Beastmasters
      5 Khymerae
      4 Razorwing Flocks

Heavy Support: Ravager
   1 Ravager,Flickerfield 10

Heavy Support: Ravager
   1 Ravager, Flickerfield 10

Heavy Support: Ravager
   1 Ravager,Flickerfield 10

Sunday, May 22, 2011

How not to win an Ard Boyz Semi-Final event

Went over to Battleground games in Lexington KY for the Semi-Finals. I figured that since there would be may WOC armies that I would try something different this year. So I took Vampires. I had a GG horde of 40 with a fighty general. 2 corpse carts for ASF in the first scenario, 2 big blocks of ghouls, 2 vamps for Death magic and staff of damnation, and a skellie block with a casting Lord.

My plan was to get close with ghoulkin and get stuck in ASAP while my GG horde took care of anything nasty.OH I also had 3 wraith to capture the fanatic in game 2.

So game 1 finds me up against..... Gunline Dwarves. he had 2 grudge, 2 bolt, 3 cannons, 70 thunderers, thorek, a block of slayers and the 3 scrolls,.2spellbreakers and +6 dispel dice (maybe more) My opponent literally lined up on his table edge and I know I was in for a rough game. Out of everything that I planned for a dwarf gunline was not on the list (foolishly so I might add)

Game  1 high lights:
Turn 1 my death vamp gets sun off and kills two war machines.(miscasting and dying as a result) I fail to make my opponent take panic checks and he does not point it out either.(this happened with his two other warmachines as well)

I forget that grapeshot is no longer template moving my wraiths 12 inches away, my opponent does not roll to hit just to kill and my wraiths explode (a 16 KP shift as i had two warmachines lined up)

4 ghouls and a vamp cannot hit wound 4 thunderers leaving me inrrange of counter charge (10 KP loss here as there was a good overrun that I missed.)

And the big one... out of almost 30 GG attacks I roll 28 1's and 2's which cost me my GG unit (general and BSB survived)

After all that I still managed only a minor loss.

Game 2 vs Teclis

I was trying to rally my spirits after finding all of the major rule mistakes from round 1. I was pretty disappointed in my mistakes but did not want to carry them forward into game 2 and make more.

Game 2 Highlights

Wraiths capture fanatic turn one and run for the hills

Teclis dwellers 19 ghouls down turn 2.

Ghouls on left flank fail 3 charges in a row. 10, 8, and 6 needed on dice... all failed.

Teclis dwllers GG roll for BSB '6' roll for general '6' roll for death mage who hopped in from disintegrated ghoul unit? you guessed it another '6'

I still managed to kill Teclis and his giant unit of seaguard and my ghouls on the right finally got a charge. (but came up short on the overrun. I only needed a 6 for pete's sake)

Wraith die to crumble...fanatic free.

Barely tabled me... if I would have had just one GG alive it would have only been a major as I had over 1500 points killed.. oh well my opponent was a gentlemen and fun to play.

Game 3 vs Ogres

with nothing to loose I looked forward to a fun relaxing game. My opponent I played last year and he beat me with Dark Elves. This year he had a massive character full ogre horde, with a smaller horde and some gnoblar fillers..

Game 3 hightlights:

good magic rolls allow me to get summon undead hord off twice to replace GG losses

Helm and banner of barrows is brutal...especially with ASF from the cart up.

Ghouls flank charge help kill big horde

Vampires table the ogres.

Fun relaxed game.

Well I am already plotting for next year..... depending on AB releases I may already have a plan... now I turn my sights on 40k Ard Boyz..... BA or DE.... hmmmm

Friday, May 20, 2011

Fantasy SEMI-Finals Tomorrow !!!

Myself and two other local guys are cruising over to Lexington KY for the Ard boyz semi finals tomorrow.

I am taking a list that I do not think others will have planned for. We shall see.

I am taking a risk in scenario 1 by brining a rare that is potentially easy to kill but should help capture that damn fanatic in the final round.

I feel confident that folks will not expect the kind of list that I am bringing, whether it will be enough to emerge victorious two years in a row remains to be seen.

Good luck to everyone playing tomorrow.

Wednesday, May 18, 2011

LOCAL RTT 40k 2000

This past Saturday there was a local RTT at 2000 points. I took my Dark Eldar while my son took his wolves. I was hoping for more folks but there were only 8 of us. It turned out to be a fun day and was very relaxed which is not typical of the local scene which is highly competitive.

Game one was against JP and his Deathwing. Apparently JP and his two buddies came with as many termies as possible, between the 3 of them there was 91 terminators. JP and Brandon were sporting identical Deathwing lists with Belial, Ezekial, and as many TDA's as possible. The third guy had grey knights with lots of Terminators as well. This game was a blast as always and he bogged me down on one flank away from the objectives for several turns. Finally I managed to break free and roll up his line. My disintegrator Ravager was amazing scoring 10 or so kills including most of Belial's unit (FNP? not today Belial) I won 2 to 0 on objectives and he had 3 terminators remaining.

Game two was against foot guard with witch hunter allies. Deployment was spear head and he took first turn. I watched with glee as he filled his deployment zone with guys. The look on his face when I said "I reserve everything" was funny. This game was a slaughter with me getting most of my reserves turn two along with dual wych charges turn two. He killed two wych squads and I killed over 180 guardsmen leaving him with 5 ratlings. The slave pits were overflowing. My opponent really did not stand a chance with me multi assaulting 4 units turn 2 when I came in. I won 22 KP to 2 KP (yea he did not even blob up on a KP mission)

Game three was against Brandon and his identical to JP's Deathwing. Dawn of war with me going first. I plopped down my warriors in the middle of the board and came all in first turn. I boosted everything mid field except for my ravagers which boosted behind a large building in my deployment zone. Bottom of turn 1 3xterminator units Deathwing assault in and proceed to either fail night fight rolls, miss or fail to pen. (it was bad 3 cyclones should have got him something.)

This left 3 units in the open with all but two raiders in range. Between shooting and assault the top of turn 2 found 15 of the emperors finest torn to pieces with only light casualties in return. His remaining units came in and I destroyed them as well. He had 4 termies left at the end but due to horrible run rolls I failed to make it to the 2nd objective so I only won 1 to 0 on objectives.

So I took first and out of the 60 terminators I faced, I killed 55 of them. A good day to be an Archon.

Friday, May 13, 2011

Semi-Final TO Question

I called the location that I will be playing at over in KY this afternoon. Spoke with the owner/TO and he sounded really cool, since this will be my first trip to that store having a cool TO is an important thing.

I asked him about the first scenario and he will be playing it RAW no teclis ignore first miscast, no puppet, no Cupped balls (I mean cupped hands) so this means that I may reconsider my HE and move on to my WOC.

We shall see one week to go and I am still wishy washy on my army choice... not a good sign.

****a note for the guys also going from my area, drop me a comment here or shoot me an email at acsmedic AT Maybe we can carpool and chip in on gas?

Tuesday, May 10, 2011


The 1.4 version of the WHFB Big Red Book FAQ clarifies that characters must be placed in the front rank as soon as a spot is available. So Teclis can cower in the back but only until the first noble falls. Then he is toast.

I applaud GW in this; one less loophole is a good thing. The folks who have their list designed around this loophole will probably have to scramble a bit it being a week or so to the Semi's.

Wednesday, May 4, 2011

WFB Semi Finals - HE

Here is my take on the HE for the Semi' Finals. 

The idea is to get my hard hitting WL units into CC real quick while Teclis supports the Seaguard. I have a Life mage thrown in mostly for the dispel (that is 2 potential you cant cast that spell anymore haha) 

The archers are there to fill out the core and shoot down manglers or other small redirect style units. While the PG do the bunker thing. 

Take a look and tell me what you think 

Total Roster Cost: 2993 (25 KP for first scenario) 

1 Teclis, High Loremaster of the White Tower, 

Mage (1#, 
1 Mage, 
1 Sigil of Asuryan, 
1 Dragonbane Gem, 

Noble (1#, pts) 
1 Noble (Battle Standard Bearer), 
1 Banner of the World Dragon, 

Lothern Sea Guard (40#, 
39 Lothern Sea Guard + Musician Mus 5 + Standard Bearer Std 10 
1 Sea Master, 
1 War Banner, 

Phoenix Guard (18#, 
17 Phoenix Guard, + Musician Mus 6 + Standard Bearer Std 12 
1 Keeper of the Flame, pts 
1 Banner of Sorcery, pts 

White Lions of Chrace (30#, pts) 
29 White Lions of Chrace, + Musician Mus 6 + Standard Bearer Std 12 
1 Guardian, pts 
1 Ironcurse Icon, pts 
1 Banner of Swiftness, pts 

White Lions of Chrace (30#, pts) 
29 White Lions of Chrace, p + Musician Mus 6 + Standard Bearer Std 12 
1 Guardian, 
1 The Skeinsliver, 
1 Banner of Eternal Flame, 

Archers (19 Musician Mus 5 + Standard Bearer Std 10